A+ College Ready
×
JuiceMind

An Official A+ College Ready Course

CS & Society

Computing Innovations, Ethics, Cybersecurity & Micro:bits

How computing reshapes the world students live in, and what it asks of them in return. Across four interchangeable 9-week units, students take apart the innovations they already use, spend 45 days on ethics and cybersecurity, build increasingly ambitious hardware with micro:bits, and finish by inventing assistive technology for someone living with ALS. Run the units in whatever order fits your schedule.

Free for Alabama teachers

Course Details

Designed to integrate seamlessly into your existing computer science curriculum.

Course Information

DurationFull Year — 4 × 9-week units
Grade Levels9-12
Programming LanguagesMakeCode for micro:bit & MIT App Inventor
PrerequisitesBasic computer literacy

Standards Alignment

Every unit maps to the computer science frameworks your district already reports on.

Alabama DLCSDigital Literacy and Computer Science standards
A+ College ReadyAn official A+CR course for Alabama schools
A+ College Ready

Partnership Benefits

Everything you need to deliver an exceptional computer science education experience.

Web-based IDE

No downloads, no hassles, immediately start coding with our comprehensive development environment.

INTEGRATED FEATURES

Automated Grading

Give you back hours of time with intelligent code assessment and instant feedback.

Code Comments

View and provide detailed comments and feedback on your student's code.

Plagiarism Detection

Find plagiarized responses and maintain academic integrity automatically.

Customize Your Curriculum

Edit and bring your own taste to your curriculum by changing or making new additions.

Start Course Now!

JuiceMind Quizzes

Student Engagement

Kahoot-like platform that features Multiple Choice, Select the error, drag and drop, and Fill in the Code questions.

Check out Quizzes!

Group Projects

Collaborative Learning

Students can collaborate on shared workspaces to complete various coding activities.

Check it out!

Parsons' Problems

Scaffolded Coding

Give students confidence by dragging and dropping shuffled code blocks into the correct order to assemble a working solution.

Unplugged Activities

Hands-On Learning

Step away from the screen and spark a hands-on, collaborative activity that draws every student into the conversation.

Course Breakdown

Four interchangeable 9-week units, 180 lessons, 659 items and about 130 hours of material. Because the units are self-contained, you can run them in whatever order suits your school year.

Computing Innovations

45 lessons · 108 items · 28h 42m

Students research an innovation and present it in the opening project, then take apart the technologies around them — adaptive technology, facial recognition, social media and wearables.

Input, processing, storage and output, and what a computer can really do
Silicon Valley, and adaptive technology
Facial recognition and its trade-offs
Social media, digital images, and digital footprint realities
Celebrating innovation: prototypes, smart clothing and wearable technology

Ethics and Cybersecurity

45 lessons · 189 items · 37h 15m

The longest unit by contact time, and the most current. Students work from personal digital hygiene out to national cybersecurity diplomacy.

Digital life, digital citizenship, and cyber threats
Countermeasures, encryption and ciphers, and protocols
Two-factor authentication, firewalls, and ethical hacking
Internet censorship, hardware and software, and networks
Cybersecurity diplomacy in action, bits and ASCII, AI, and CS careers

Advanced Micro:bit Projects

45 lessons · 250 items · 32h 30m

Nine weeks of building. Students start with LEDs and buttons, work up to three multi-day builds — an Operation game, a video game and a secret treasure box — and close on smart homes and the tech city of the future.

MakeCode and micro:bit basics: LEDs, animations, images, and buttons
Accelerometer, light sensor, compass, and Bluetooth
Small builds: turn signal, timer, Family Feud buzzer, Heads Up, and a switch
The Operation Game: planning, building, presenting, and deconstructing
Video game, Secret Treasure Box, and smart homes

App Development with a Purpose

45 lessons · 112 items · 31h 45m

Students build apps in MIT App Inventor from the first Hello It's Me! screen through to a final invention designed around living with ALS.

Hello It's Me! — building and running your first app
Timing and animation
Sequential programming
Pedometers, calculations, and sound
Component exploration, and the Final Invention for a Purpose
A+ College Ready

Ready to Explore CS & Society in Your Alabama School?